Level 4The Armchair General

Faction: Malvernian
Doctrine: Fanaticism
User Level: Advanced

Overview
This Task force is Thunder and Lightning, a balanced combination of heavy direct firepower, mobile balanced attacks and indirect support fire. This Task Force requires a bit more skill to use, as the player must be able to identify your opponent's tactics and adjust accordingly .

Task Force Breakdown

Size:
Cost of Miniatures:
 3000 points (2984 actual)
 $103.92*
Total # of Models:
Total # of Sections:
 9
 3

* The above price is for True Scale Models. The Ghasts may also be purchased in a 2 pack, smaller scale package. The Task Force Cost using these miniatures is $79.93.

Task Force List
Armor
Revenant x2
Wight
Assassin
Nomad (w/EST Upgrade)

Specialist
Outlaw (w/FRS/3 Upgrade) x2

Flight
Ghast x2

Strike Pool
Smoke Strike x2

Strategy
Hammer and React

This is a versatile Task Force, in that it can effectively deal with any type of specialized force you may come across. There are a number of ways this can play out, but the key to this Task Force is the Armor Section. When facing an aggressive opponent, use your Revenants as a wedge, splitting or turning opposing units, then flanking with your Assassin and Wight. For more timid opponents, Run-N-Gun your forces across the table, using only your primary guns on your Revenant to take advantage of the Assault SA. In broken terrain, slow your pace, taking advantage of cover while bringing the Revenants' massive canons to bear without penalties from Run-N-Guns. At some point, however, you are going to have to step your Revs out and roll the dice, so to speak. These beasts can take a pounding, so don't be afraid to stand them out in the open, with the Nomad providing electronic support, and unleash hell upon your opponent. When you have a unit about to fall, don't forget your Hammer of Khardullis attack, but use this sparingly, especially with your Revenants. In objective based mission this is fine, but in point battles, the Revenant is just too expensive to lose in one shot. Only use HoK when you are certain your CAV is going down.

The Two supporting sections are what add the element of flexibility to this Task Force. The Ghasts are excellent all purpose fighters, and can zip around the field to harass enemies and take out soft targets. Likewise, the pair of Outlaws, each with a pair of Indirect Attacks, can reach out and raise havoc on any enemy position. Their higher RAV gives them a better chance to hit hard targets, and their FRS upgrade let's them land their fire accurately over half the time. And don't forget your smoke strikes when things get tight.

Whether you like to wait on your opponent and react to their strategy, or force them to act using tactics of your own, you can make this Task Force work for you. The flexibility makes this a great tournament force where you have no idea who you will be facing from round to round.

 

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