Level 4The Adonese Armed Forces
By Matt Ragan

The Adonese Armed Forces - an Introduction
from AEC Press Kit gwj7783-2

The armed forces of NADO have a long and distinguished service record spanning not only Avalorrean history, but also galactic history. The fighting men and women of NADO have differing racial traits, languages, faiths, and homeworlds. However, the desire of each of them to risk their lives to defend civilization and peace, and to safeguard the future of the galaxy remains a constant and unifying bond. This document is provided to help explain general terms and concepts so that you can better understand the basics of the Armed Forces of NADO.

[Game Information is presented inside the [] brackets to help differentiate out-of-game fiction from in-game application/usage.]

Overall Command Echelon Structure
NADO units are grouped into three overall categories: Operational & Strategic Level, Tactical Level, and the Applied Level. Within each category are specifically-sized units commanded by specific ranking officers. The Adonese terms are provided where appropriate.

Table 1: Structure
Operational & Strategic Level
OL9     Yrrad-Grimel (Galactic Quadrant Force)
OL8     Ranyd-Grimel (Sector Force)
OL7     Trefyn-Grimel (Star System Force)
OL6     Daer-Grimel (Planetary Force)
OL5     Charedyel (Theater)
OL4     Cadtyrel (Army Group)
OL3     Cadel (Army)
OL2     Bywindel (Corps)
OL1     Raniadel (Division)

Tactical Level
TL4     Torfel (Brigade)
TL3     Catrodel (Regiment/Group)
TL2     Ydethel (Battalion/Squadron)
TL1     Gwethel (Company)

Applied Level
AL3    Mintel (Platoon)
AL2    Cafel (Squad)
AL1    Dunel/Peranel/Adilel (Team/Vehicle Crew/Installation)
AL0    Rathel (The Individual Soldier)

Explanation of Unit Stucture
To actually explain the units, we will describe them from the bottom up, starting with the most basic unit level encountered and moving up the list. The numbers and values presented represent the theoretical full strength numbers or "on paper" strength. Generally speaking, no unit ever has the luxury of operating at "full strength on paper" for very long.

[The CAV2 "Section" is an in-game mechanic for force organization that governs activation, the initiative deck, and the ebb and flow of play. There may be times when in-game activation/use — which is designed to be generic and universal to all armies — and out-of-game setting structure do not quite mesh completely.]

AL1 - Team/Vehicle (Dunel/Peranel)
This is the smallest actual unit of organization. It is typically composed of three individuals, one of which is the Team Leader (Dun-athanel, DunA from this point forward). In the Infantry, the DunA is usually of the rank of AtArdallen (Corporal). In the other branches of the armed forces, especially those dealing with vehicles, the rank of the DunA may be higher.

[This is the Model in CAV2 terminology. Infantry should be based with three figures to one stand. Generally a basic infantry Model will have 3 basic "rifle" figures. A weapon Model (adding mortars, missile launchers, etc.) would be 2 basic "rifle" figures and 1 figure with a special weapon. CAVs, Gunships, and Vehicles remain as they are, and each serves as a Model.]

AL2 - Squad (Cafel)
The Cafel is the smallest practical unit of organization. A Cafel is normally composed of three Dunels and led by a AtArdgahill (Staff Sergeant) serving as the squad leader (Caf-athanel, CafA).

The typical infantry Cafel is made up of two rifle teams (Nyag-dunenn), each comprised of a DunA and two riflemen, one of these two riflemen will also serve as grenadier. The third Dunel is the lead team (Athan-Dunel), which has the CafA and two machine gunners. Mechanized/Vehicular Infantry (Girbedoz rathenenn) will also have transports to carry them.

Vehicle squads (Peran-cafenn) are 3 vehicles (tanks, gunships, etc.).

[CAV2 game play organization actually more closely follows that for a Mintel (Platoon), see below.

The "typical" Adonese rifle squad (Nyag-cafel) in the core rules would be best represented by taking 3 rifle team models, upgrading 1 with the FA-45, another with the 1a2 Automatic Grenade Launcher, and letting the 3rd be either the FA-45 or 1a2 depending on player preference. "Non-typical" rifle squads (i.e. mission specific) would be organized however you like.
]

AL3 - Platoon (Mintel)
The Mintel is the largest Applied Level unit. The typical Mintel is composed of three Cafel, led by a Platoon Leader (Mint-athanel, MinA) that is usually an officer of the rank of AtTregun (2nd Lieutenant). The Platoon Supporting Leader (Mint-bael-athanel, MiBA) is a non-commissioned officer, generally of the rank of AtArdtana (Sergeant First Class).

[CAV2 Organization, as found in the rulebook, and platoons break down in this way:

  • Armor Section - 4-6 Models pretty much always represents an understrength Mintel. This more realistically represents "battlefield" actualities, where casualties have dropped the unit down from its "full on-paper strength." To represent a "full strength" Mintel, it should be divided into one Section of 4 and one Section of 5 (9 total Models) for in-game play. Effectively, half is under the command of the Platoon Leader and the other half under the command of the Platoon Sergeant.
  • Mech Infantry Section - 4-8 Models, like with Armor Sections, pretty well represents an understrength Mintel that has taken casualties. 8 Models would be only a few casualties (3 guys down or back at the field hospital), to 4 would be either a portion broken off from a larger Mintel or a unit that's taken many casualties. To represent a "full strength" Mintel, it should be divided into one Section of 4 and one Section of 5 (9 total Models) for in-game play. Effectively, half is under the command of the Platoon Leader and the other half under the command of the Platoon Sergeant.
  • Rifle Section - 6-10 Models, this pretty much allows you to play with a full strength light infantry Mintel. Taking all 10 Models doesn't make much sense for an Adonese player as 9 Models is a full strength light infantry Mintel. Anything less could be used to represent casualties or what have you.
  • Specialist Section - this is really for you the player to use as you see fit. It can either be a Cafel pulled out for special duty or a very understrength Mintel or solo Models grouped together for other reasons (see Flight Section for just one example of how to use the Specialist Section).
  • Fire Support Section - See Armor Section above
  • Flight Section - Unfortunately, Flight Sections in the core rules does not allow you to ever represent a full strength Nybag-Cafel (Gunship Squad). If you wish to do so, we suggest taking a Flight Section and adding 1 Gunship to your Specialist Section or take mulitple Flight Sections to total a multiple of three.
  • Mortar Section - 4-6 Models will always either be a portion of a larger full strength Mintel or an understrength Mintel.
  • Recon Section - see Armor Section above.
  • Transport Section - see Armor Section above.]

TL1 - Company (Gwethel)
The Gwethel is the basic tactical unit, composed of three Mintel. The Company Commander (Gweth-guruthel, GweG) is an officer of the rank of AtTesca (Captain). There is a Supporting Commander (Gweth-bael-guruthel, GwBG), also known as the post commander, and is of AtArdtregun (Lieutenant) rank. The Gwethel supporting leader (Gweth-bael-athanel, GwBA) is a non-commissioned officer almost always of the rank of AtArdlavallen (First Sergeant).

[Your entire Task Force may only be a Gwethel in most games or a couple of Gwethenn in larger ones. It would truly be an impressive sized game to have more!

Since CAV2 is generally speaking a "company-sized engagement" game, the Mechanized Company (Girbedoz Gwethel) is the best place to start for collecting Models and organizing them. That way all your CAVs, Vehicles, and Infantry are all logically grouped together and any Gunships you have are attached to operate with it from another flight/aerospace Gwethel belonging to the air force (Siva-grimel)]

TL2 — Battalion (Ydethel)
The Ydethel is a fairly large tactical unit. It is the smallest tactical unit level to have its own native administration and logistics. A Ydethel has three combat Gwethel and one additional Headquarters Gwethel (or Mintel depending on the size of the unit). An AtReun (Lieutenant Colonel) commands as Ydeth-guruthel (Battalion Commander, YdeG), with an AtToran (Major) serving as the supporting commander (YdBG). Non-Commissioned Officers answer to the Battalion Supporting Leader (Ydeth-bael-athanel, YdBA) which is a non-commissioned officer and has the rank of AtUtalavallen (Sergeant Major).

[TL2 and above we leave to you to build and flesh out as you wish. That's a LOT of Models. Have fun with it!]

TL3 — Regiment (Catrodel)
The Catrodel is generally a self-supporting large tactical unit capable of independent action. The Regimental Commander (Catrod-guruthel, CatG) are generally AtLavon (Colonel) to lead units of this size. The CatA AtLavon is assisted by other lower ranked officers as needed, for instance an AtReun (Lieutenant Colonel) serves as the regimental supporting commander (Catrod-bael-guruthel, CaBG). There is also a Regimental High Non-Commissioned Officer (Catrod-ard-canruthel, CAC) of the rank of AtTantesca (Regimental Sergeant Major), who is assisted by the AtTesca (Regimental Colour Sergeant). All Non-Commissioned officers in the regiment ultimately answer to the CAC. Generally, the AtTesca deals specifically with morale and discipline problems as well as all parade, flag, and colour duties; however, by tradition the AtTesca is also the most deadly non-commissioned officer in a Regiment (combat experience, hand-to-hand or close quarters battle skills, etc.).

Three combat battalions (Ydethel) and the regimental command company (Catrod-guruth-gwethel, CGG) compose a Catrodel. It should also be noted that it is very rare for a full Catrodel to deploy. Typically only 2 Ydethel are deployed at any one time on a rotating basis; the third staying back to rest, resupply, and train replacements.

TL4 — Brigade (Torfel)
As the last Tactical Level Unit, in many ways the Torfel is actually a combination of the OL and TL levels. Very few permanent Torfel existed during the peaceful mid-Galaxy War years, usually Torfel were just created dynamically from the regiments (Catrodenn) in the division (Raniadel). However, many of the more distinguished Torfel from the previous war have been reforged into permanent groupings within a Raniadel since the outbreak of the second Galaxy War. Generally speaking a Torfel is formed by grouping together three Catrodel, plus all necessary logistical and administrative units. If the Torfel will be operating alone, it will be comprised of more supporting units. If it is operating as part of a larger operation, it will contain fewer support units (since they will be part of the division's organization). Torfel are commanded by an AtRaega (Brigadier) and the AtRaega's staff.

OL1 — Division (Raniadel)
The Raniadel is the largest unit that trains and fights together as a combined arms force. Even though each is a member of the combined arms forces, a Randiadel generally has an "identity" — Rathenel (light infantry), Girbedoz Rathenel (vehicular infantry), & Gwardel (armor). Like most other Adonese units, a Ranadiel is formed by grouping together 3 combat units of the next smaller size. Like other Operational Level units, any necessary logistical and administrative units are also attached. Generally two Torfel will be of the primary identity of the Raniadel's own, the third being a combined/mixed Torfel to provide necessary utility. For instance, an armor division (Gward-rathenel) would be two armored brigades and one mechanized infantry or light infantry brigade. Balanced divisions do exist, especially in the Guard! These have one mechanized infantry, one light infantry, and one armor brigade. An AtUtaran (Major General) commands each one along with a staff.

OL2 — Corps (Bywindel)
The Bywindel are formed where and when needed. Since the outbreak of the Second Galaxy War, several Riniadel that fought together historically have been regrouped into permanent Bywindel under the command of an AtTanutaran (Lieutenant General) and staff. There is no set number of subunits that form a Bywindel, but by tradition, it usually winds up being three fighting Raniadel plus other units, which can include Raniadel from other branches (air, sea, space, etc.).

OL3 — Army (Cadel) and above
Cadel are truly the last of the semi-permanent unit groupings. Units of the size of Cadel and above are formed when and where needed. Though subunits may fight alongside other subunits for years in a long running campaign, generally the Cadel will break up again at the conclusion of combat operations. On some heavily industrialized worlds, some symbolic or elite Cadel led by AtAbutaran (General) are permanent (for example, the Navy Guard for that system). No groupings that exist above Cadel are ever permanent and are only put together when needed (usually a planetary assault or major campaign).

Tabel 2: Ranks
The following table is presented using the AEC Ranking System. This system attempts to address the various ranks of all the major combatants of the Second Galaxy War, made especially complex due to the unique structure of the Templar and Ritterlich armed forces. Following the title is a brief description of the collar and sleeve (epaulette for officers) insignia device for that rank.

Notes:

  1. The "blood mark" is not indicated. Officers in actual command of soldiers on the battlefield as opposed to staff or administrative officers wear a dull red circle on their right collar replacing the normal collar device. This is called the "blood mark," symbolically reminding those officers of the men and women they command and potentially put in harm's way.
  2. The "At" prefix that prefixes all military ranks has been retained on this table and document. In actual usage in the armed forces, the "At" is generally dispensed with and not used.

R Ranks (Enlisted)
1 AtEena (Recruit)        None    Square (removed after boot camp)
10 AtTran (Pvt)       None &nb sp;  None
15 AtAllen (PFC)      None  &nb sp;1 Narrow Horizontal Bar
20 AtArdallen (Corp)   None   2 Narrow Horizontal Bars
25 AtGahil (Lnce Corp) None   3 Narrow Horizontal Bars
30 AtArdgahill (Stf Sgt) None    1 Thick Horizontal Bar
35 AtTana (Gun Sgt)   None    1 Thick Horizontal Bar, 1 Narrow Below
40 AtArdtana (Sgt 1st C) None    1 Thick Horizontal Bar, 2 Narrow Below
45 AtLavallen (Mstr Sgt) None    1 Thick Horizontal Bar, 3 Narrow Below
50 AtArdlavallen (1st Sgt) None    1 Thick Horizontal Bar, 1 Narrow Above
60 AtUtalavallen (SMaj) None    1 Thick Horizontal Bar, 2 Narrow Above
65 AtTesca (Color Sgt) None   1 Thick Horizontal Bar, Crossed Flags Above
70 AtTantesca (RSM)   None    1 Thick Horizontal Bar, 3 Narrow Above

T Ranks (Warrant)
10 AtArantrall    1 Hor. Bar 2 Thick Horizontal Bars
20 AtTanarantrall 1 Hor. Bar 2 Thick Horizontal Bars, 1 Narrow Bar Below
30 AtAbarantrall 1 Hor. Bar 2 Thick Horizontal Bars, 2 Narrow Bars Below
40 AtArdarantrall 1 Hor. Bar 2 Thick Horizontal Bars, 3 Narrow Bars Below
50 AtUtarantrall 1 Hor. Bar 2 Thick Horizontal Bars, 1 Narrow Bar In Between

S Ranks (Officer)
1 AtEenagun (Cadet)       Steel rectangle        &nb sp;  Plain epaulette, no stripe
10 AtTregun (2nd Lt)        Steel Sword (horizontal) Plain epaulette, 1 stripe
15 AtArdtregun (Lt)      Steel Crossed Swords      Plain epaulette, 1 stripe
20 AtTesca (Capt)           Steel Crossed Axes       Plain epaulette, 1 stripe
25 AtToran (Maj)         & nbsp;1 Silver Square        Same on epaulette, 2 stripes
30 AtReun (Lt Col)         &n bsp; 2 Silver Squares        Same on epaulette, 2 stripes
40 AtLavon (Col)         & nbsp;3 Silver Squares        Same on epaulette, 2 stripes
50 AtRaega (Brig)        1 Silver Triangle        Same on epaulette, 2 stripes
60 AtUtaran (Maj Gen)        1 Gold Triangles        Same on epaulette, 3 stripes
70 AtTanutaran (Lt Gen)      2 Gold Triangles        Same on epaulette, 3 stripes
80 AtAbutaran (Gen)      3 Gold Triangles        Same on epaulette, 3 stripes
85 AtArdutaran (High Gen) Plain Platinum Disc      Same on epaulette, 3 stripes
90   AtUtaran Tuva (Gen of Army)   Platinum Disc w/green gem Same on epaulette, 3 stripes      (Army; Land & Invasion Forces)
90   AtUtaran Siva (Gen of Air)   Platinum Disc w/clear gem Same on epaulette, 3 stripes      (Aviation; Air & Space)
90   AtUtaran Mava (Gen of Navy)   Platinum Disc w/blue gem Same on epaulette, 3 stripes      (Navy; Surface Service & The Guard)
100 AtAbcomani Trosa (Sprme Cmndr) Platinum Half Sphere w/7 Pointed diamond Same on epaulette, no stripes

Branches of Service

Army
The army is the oldest and most senior branch of the Adonese Armed Forces, primarily dealing with combined arms and ground warfare, which includes planetary assault and invasion. The Light Infantry is the senior arm of the Army, dating back to the earliest feudal lords and their vassals that drew swords and hefted axes to protect farmers from brigands and Ritterlich raiders. Today, they are specialists in holding objectives, stealth and infiltration, operating in mountainous terrain, or fighting in any location where vehicles are not ideal. Nearly all special forces units are under the Light Infantry arm. Armor is the second oldest arm of the military and it dates back to the mounted knightly cavalry units of old. Today they control the armored CAV and Tank forces that smash the enemies of NADO to pulp. Vehicular Infantry, though technically the junior arm of the army, are the soldiers that deal with all combat that is mounted or vehicle augmented in any way. Because of this, they see as much combat on the modern battlefield as any other arm. They deploy out of gunships, APC's, and even go into battle wearing powered battle armor.

Navy
The Navy is the second oldest branch of the armed forces and dates back to the oared warships of ancient days, which were first built to beat back pirates and Ritterlich longships. Today, the Surface Service is the smallest in the NADO armed forces, dealing with water (surface or submerged) Naval actions on habitable worlds that have oceans as well as armed forces judicial matters (the courts martial, etc.) and intellgence/counter-espionage. The infamous Adonese Military Intelligence Corps is technically part of the surface Navy as well. The Navy also controls the Guard, that are the conscripted or volunteer planetary defense forces of all AEC-controlled worlds. The Guard trains with the Army and Aviation arms because they are the ones that stay behind to protect the homeworlds of the AEC. This means that the Guard actually has access to its own ground, aerospace, and space assets which allows them to defend and safeguard the entire planetary system. Though interservice rivalry has sometimes painted the Naval Guard to be a weaker or inferior arm, during the first Galaxy War, several Guard forces were able to successfully beat back (and in two cases throw off) invasion forces until the "real" army could show up. Finally, the Guard are the soldiers that defend Adonese embassies and places of historical or political significance throughout the galaxy. It is commonly believed that the Guard of the Diplomatic Service are as well-trained and equipped as any member of the Army special forces units.

Aviation
The junior branch of the armed forces, the Aviation arm deals with everything in the skies or space. The atmospheric arm trains to specialize in gunship-based close air support and also strike bombing. The space arm trains to transport the forces of NADO through space to where they are most needed. Additionally, they are the ones that engage in offensive space-based ship-to-ship battles and orchestrate planetary bombardments. Note that defensive (i.e. the AEC is being attacked, not attacking) ship-to-ship battles usually involve starships of the Naval Guard. By tradition (the Navy is senior to the Aviation branch) as well as practicality (the Guard trains primarily with defense in mind, Aviation is offensive), the Aviation arm is brought into the Naval Guard hierarchy for the duration of a defensive battle to prevent split command.

Dress Uniforms
Adonese dress uniforms have some variety within the service branches. All uniform pants of officers that wear the "blood mark" have a red line going down the outside seam. All uniforms are tailored and follow the same general cut/pattern. Individual unit insignia and flashes vary by unit and unit tradition. The following lists the common traits shared by all (or almost all).

Army: Light Infantry
Dark green tunic, pants, and head cover, black trim on the tunic (collar, epaulettes, cuffs, piping) and cover band, black leather, silver metalwork.

Army: Vehicular Infantry (Airborne, Mechanized, Assault Armor)
Dark grey tunic, pants, and head cover, dark green trim on the tunic (collar, epaulettes, cuffs, piping) and cover band, black leather, brushed steel metalwork.

Army: Armor
Black tunic, pants, and head cover, dark grey trim on the tunic (collar, epaulettes, cuffs, piping) and cover band, black leather, brushed steel metalwork, tall over-the-calf black boots.

Aviation: Atmospheric
White tunic, blue pants, and white head cover, blue trim on the tunic (collar, epaulettes, cuffs, piping) and cover band, brown leather, silver metalwork, tall over-the-calf brown boots.

Aviation: Space
Black tunic, pants, and head cover, white trim on the tunic (collar, epaulettes, cuffs, piping) and cover band, black leather, silver metalwork.

Navy: Surface (Surface fleets, judicial, intelligence)
Dark blue tunic, pants, and head cover, light blue trim on the tunic (collar, epaulettes, cuffs, piping) and cover headband, black leather, gold metalwork.

Navy: Guard
Black tunic, pants, and head cover, red trim on the tunic (collar, epaulettes, cuffs, piping) and cover band, black leather, gold metalwork, tall over-the-calf black boots.

 

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