| Author |
|
Chrome Mil-Net Admin

Black Lightning NE001
Joined: 13 July 2001 Location: United States
Online Status: Offline Posts: 6329
|
| Posted: 30 September 2009 at 5:20pm | IP Logged
|
|
|
Better late than never!
Nuke-Con 2009
Oct 2-4
Mid-America Center
Council Bluffs, IA (Omaha, NE)
No Mil-Net events have any additional costs
Full event listings may be found at the Fallout Shelter
CAV EVENTS
IMPORTANT RULES ERRATA
Models with the Unique SA may not be Upgraded.
Friday
CAV Free-For-All
4:00pm-8:00pm
There can be only one! Bring a 1500 point army for this fight to the finish.
CAV 2 Final Rules discussion
12:00am 'til they kick us out
I'll have copies of the near-final rule changes that will be going to Reaper for updating the rulebook. This will be the last chance to provide feedback before they go out to the public for final proof-reading.
Saturday
CAV Death Race
10:00am-2:00pm
Objective
As its name suggests, the Death Race is a road race with the highest of stakes. Your team must compete together to earn the win. If they survive. The race consists of one lap around the track. Each individual Model will earn points based on the overall final position, with bonus points awarded for destroying Models on the other teams. At the end of the race, your team's combined score will determine your final ranking.
Teams
Teams must consist of 3, and only 3, Models. Max total value of 700 points. Only Vehicles of Type Attack and Recon may be used. You may purchase Upgrades, but no Strikes. Unique Models may not be Upgraded.
If you use 2 or more of the same Model (example: a team consisting of 2 Sabres and a Despot) the 2 similar Models must be noticably different from each other. Additionally you must bring one data card for each Model, as data cards will be traded among players to track who kills whom.
Scoring
Models that cross the finish line will be awarded a number of points equal to their finishing position. 1st place will recieve 1 point, 2nd place gets 2, 3rd place gets 3, etc., etc. Once the last survivor completes the race, Models that DNF will be scored according to how far around the track they managed to progress before being destroyed. Example - The race began with 18 models, but only 10 of them manage to cross the finish line. That last model scores 10 points. The destroyed model that is closest to the finish line will be considered in 11th place and recieve 11 points.
Your team will recieve a -1 point for every model that it destroys.
Special Rules
Every Model must perform at least 1 Movement Action per turn. No model may move backwards.
Suppression
Death Race has several special rules which may cause a model to become suppressed. A suppressed model MUST spend its next Action to remove its suppression token. This action is automatically successful, but requires the use of one of the model's Actions.
Starting Positions
During the Pre-Race Set Up, each team will be assigned a card for identification purposes with a matching card placed in the Initiative Deck. The first team's card drawn from the deck will earn the Pole Position. The second team pulled will be placed on the outside of the front row. The third team pulled will be placed on the inside of the second row, the fourth team goes on the outside of the second row, and so on and so forth, until all teams have been placed. Each row will start 3" behind the row in front of it.
And They're Off!
For the first turn only, the order that models activate will be determined by their starting positions. The team with the pole position will activate first, then team #2, etc., etc. When activated, each model in the team must make a 10+ Exp check. If successful, the model may perform 2 Movement Actions that turn. If failed, the model may only perform 1 Action, which must be a Move.
Ramming
Models may opt to Ram another model. Ramming is a Free Action, but requires several criteria in order to be used. First, you must be in B2B with an opposing model. Then you must have at least 1 Mov point remaining, or be able to immediately perform another Movement Action. To resolve a Ramming Action, roll 1d10 with the following bonuses:
..... +1 per remaining Mov point, up to 1/2 your model's Max Mov
..... +/-X where X is the difference in # of DT when comparing your model to the model it is Ramming. If your model has more DT than its target, X is a bonus. If the target model has more DT than your model, X is a penalty
If the modified roll is higher than the target's DV, the Ram is successful and the target takes 1 point of damage. If you rolled an Auto 10, roll again for Critical Damage. If the roll fails by 3 or more, your model takes a point of damage.
After all damage has been applied, the target model is moved 1d5 inches along the Ramming model's incoming vector.
Slamming
When passing another model, you may elect to Slam that model as a Specialty Action. In order to execute a Slam, both models must be in B2B and side to side. The acting model performs a 10+ Exp check, with a +/- bonus equal to the difference between the acting model's # of DT and the target's # of DT. If successful the target suffers 1 point of damage and is moved 1" away from the acting model. Additionally, the slammed model must immediately perform a 10+ Exp check and becomes Suppressed if he fails.
Passing
During the race, models are constantly jockeying for position, never sitting still. A good driver with sharp reflexes and nerves of steel can take advantage of that. Normally CAV models may not pass between two other models, or a model and terrain, if there isn't enough room for the model to physically fit through the gap. Death Racers can bypass this rule by performing a 10+ Exp check. If successful, the acting model may move past the impeding models, only paying a 2x movement penalty while they squeeze through the hole. However if the roll fails, the acting model runs into the back of one of the blocking models and must resolve a Ramming Action.
If the active model was trying to pass two models, it rams the model that is furthest back. If both models are equally side by side, roll a die to decide who gets rammed.
Switches
Scattered around the track are several switches, represented by empty hex bases. Switches come in 4 types: Sword, Sheild, Speed, and Death's Head. In order to activate a switch, a model's center point must cross the centerpoint of the switch. If a model is only partially covering a switch, it does not gain the switch's bonus, but it may block other models from moving on to the switch. In this instance, the only way for another model to move onto the switch is to Ram the blocking model (see Ramming below). Running over a switch after you have already activated a switch of the same type will have no effect.
After a model uses a switch it deactivates for the remainder of the turn. At the beginning of each turn, all deactivated switches are reactivated.
Swords: At the beginning of the race, the weapons systems on all models have been disabled. The only way to turn on a model's weapons is to drive over a Sword switch. Exception - weapon systems are engaged for Defensive Fire. There is no such thing as a sitting duck in Death Race.
Shields: Driving over a Sheild switch will enable a model's defensive systems. The model will be given 3 tokens that represent 3 Free Actions that the model may perform. A individual model may only perform one of these Free Actions per turn.
..... Smoke - A small smoke screen (3" wide, 2" high, and 1" thick) is generated behind the model in B2B. This operates as a standard smoke strike.
..... Repair - Allows the model to automatically repair 1 point of damage. Using this ability, models may be repaired back to 0 DT.
..... Oil - The model deploys an oil slick behind it, 6" wide and 1" long, centered on the model. This action may be performed at any time during a model's Movement Action. Any non-Hover models passing through the oil slick must immediately perform an Exp 10+ Check. If successful the model may continue with its movement. If the Exp Check fails, the model's driver loses control and the model spins-out in a random direction determined by a d10 roll. The distance of the spin-out is equal to the number of Mov points the model had remaining in its Movement Action. The spun-out model also becomes Suppressed.
Speed - This switch awards a model one Free Movement Action. This Action must be used the same turn that the switch is activated or is lost.
Death's Head - The most unique switch, one never knows what the Death's Head will provide them. Sometimes it rewards a racer with weapons upgrades, defensive bonuses, free Repairs, or nasty surprises you can use against your opponents. But sometimes you're the one getting the nasty surprise.
Sunday
9th Annual Steel Griffin Open (Combined-Arms Tournament)
10:00am-3:00pm
Point Limit - 2000 points
Format - Swiss, 4- 50 minute heats
# of Players - 16
Prizes
TBD
RULES
Task Forces
Each army must consist of at least 1 legal Primary Section. Armies consisting of a single Section may not use the Specialist Section as their Section Type.
Following Reaper's Official Position on Paint and Proxy: any minis are acceptable, so long as they are assembled. You may proxy any model with another Reaper Model so long as you follow these guidelines:
1) If proxying more then 1 instance of the same Model, all proxies must be of the same model.
2) You may not use the same Model to represent both a proxy and an actual Model in the same army.
Modifications
All Upgrades, Assets and Strikes are legal per the lastest printing of the CAV 2 rules, except for Unique Models, which may not be Upgraded.
The Tournament
The tournament itself will consist of 4 heats of one-on-one combat. Each heat will last for approximately 50 minutes. The beginning of each round will be dedicated to getting to your table and deploying your army. You will then have the remainder of the time slot for actual game play.
At 45 minutes all players will be given a warning to finish their current turn. Players will then receive Victory Points equal to the total point value of enemy models he destroyed, plus the total point value of friendly models he still has on the table.
Points added to a model by Doctrines such as the Templar's Superior Equipment Doctrine do not count towards Victory Points.
For example: Player 1 and Player 2 play each other in round 1. When time expires, Player 1 has 400 points worth of models left on the board, while Player 2 has 725 points worth. Player 1 would earn 775 points (1800 - 725 = 775) for the models that he destroyed, plus 400 points for his remaining models for a total of (400 + 725) 1175 points. Player 2 would earn 1100 points for the models that he destroyed (1800 - 400) plus 725 points for his remaining models for a total of 2125 points (1400 + 725).
The totals from the first three rounds will be used to seed the final round, which will pit players #1 vs #2, #3 vs #4, and etc., etc.
Match-ups will be determined by the BL In Charge and must be adhered to. Any player refusing to play an assigned game forfeits his Victory Points for that round.
Tie-breakers will be based on the following criteria:
Head-to-Head Competition
Common Opponents
Total Heats Played
Number of Wins
Largest Margin of Victory
Not all match-ups will be 1 on 1. Depending on the number of players (and possibly terrain pieces and/or table space) some games may be 3 or 4 player free-for-alls. Free-for-alls are expected to be played as such and will be closely supervised by the tournament organizers for any signs of colusion between players. 2 (or more) players found to be sand-bagging, or teaming up to the exclusive benefit of only one player will be penalized and/or ejected from the tournament.
Edited by Chrome on 30 September 2009 at 5:26pm
__________________ -Chrome
"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
|
| Back to Top |
|
| |
Chrome Mil-Net Admin

Black Lightning NE001
Joined: 13 July 2001 Location: United States
Online Status: Offline Posts: 6329
|
| Posted: 30 September 2009 at 5:26pm | IP Logged
|
|
|
WARLORD 2E EVENTS
Friday
Castle Siege
8:00pm-12:00am
All models will be provided. Simply show up and join in the carnage!
Saturday
Warlord 2 Demo
2:00pm-4:00pm
The perfect opportunity to learn first hand how awesome WL2 is! Just bring yourself, a desire to learn, and some cash, because you'll want to go buy a copy of the rulebook and minis as soon as you're finished playing.
Warlord 2E Tournament
6:00pm-10:00pm
- 750 pt armies
- 1 on 1 swiss rounds
- bounty point scoring
- Highest cumulative score wins.
__________________ -Chrome
"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
|
| Back to Top |
|
| |
Chrome Mil-Net Admin

Black Lightning NE001
Joined: 13 July 2001 Location: United States
Online Status: Offline Posts: 6329
|
| Posted: 30 September 2009 at 5:26pm | IP Logged
|
|
|
PAINTING EVENTS
Saturday
Paint and Take
10am-2pm
Tables are open until we run out of minis. Mini supplies are limited, so if you want to guarantee yourself a chance to paint one, pre-register at the Fallout Shelter (see link way up above).
Speed Painting Contest
2pm-4pm
2 skill levels: beginner and advanced
Prizes TBD
Sunday
Paint and Take
10:00am-2:00pm
Tables are open until we run out of minis. Mini supplies are limited, so if you want to guarantee yourself a chance to paint one, pre-register at the Fallout Shelter (see link way up above).
__________________ -Chrome
"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
|
| Back to Top |
|
| |
Sgt Crunch Lieutenant


Joined: 15 September 2005 Location: United States
Online Status: Offline Posts: 694
|
| Posted: 04 October 2009 at 7:36pm | IP Logged
|
|
|
Hmm, I need to talk to the wife...
__________________ {THIS SPACE INTENTIONALLY LEFT BLANK}
|
| Back to Top |
|
| |
Chrome Mil-Net Admin

Black Lightning NE001
Joined: 13 July 2001 Location: United States
Online Status: Offline Posts: 6329
|
| Posted: 05 October 2009 at 1:18pm | IP Logged
|
|
|
About coming next year? The con was this past weekend, I was just very late getting the post up.
__________________ -Chrome
"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
|
| Back to Top |
|
| |
Sgt Crunch Lieutenant


Joined: 15 September 2005 Location: United States
Online Status: Offline Posts: 694
|
| Posted: 05 October 2009 at 7:25pm | IP Logged
|
|
|
Yeah, I realized that while I was at work today. Thought it was this upcoming weekend for some reason. I had really wanted to go to as it was likely my last chance to get to a con before I deploy.
__________________ {THIS SPACE INTENTIONALLY LEFT BLANK}
|
| Back to Top |
|
| |
Chrome Mil-Net Admin

Black Lightning NE001
Joined: 13 July 2001 Location: United States
Online Status: Offline Posts: 6329
|
| Posted: 06 October 2009 at 10:13am | IP Logged
|
|
|
Whoa! I didn't know you were going over. Where too and for how long?
__________________ -Chrome
"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
|
| Back to Top |
|
| |
Sgt Crunch Lieutenant


Joined: 15 September 2005 Location: United States
Online Status: Offline Posts: 694
|
| Posted: 06 October 2009 at 9:36pm | IP Logged
|
|
|
Southern Iraq for a year. I've got a few months left. Hopefully I can get some stuff painted before going.
__________________ {THIS SPACE INTENTIONALLY LEFT BLANK}
|
| Back to Top |
|
| |
|
|