Member Control Panel Menu Settings
Display List of Forum Members Memberlist
Active Topics Active Topics
Register Register

Login Login
Search The Forum Search
Help Help
SCL Discussion
 Mil-Net Commstation : SCL Discussion
Subject Topic: The Rules of Engagement Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
Chrome
Mil-Net Admin
Mil-Net Admin

Black Lightning NE001

Joined: July��01
Location: United States
Online Status: Offline
Posts: 2348
Posted: September��04 at 6:02pm | IP Logged Quote Chrome

Here is how things are going to work. Each team will have its own webpage that displays a hex map of the game area. This map will show you all friendly units and any enemy units who's position you know.

There are 3 levels of detection:
1) Sensor Blimp - the target shows up as a dot on the map. You know something is there, but not what.
2) Computer Estimate - your targeting computer has tagged the contact as small, med or large based on the data it is recieving.
Small = infantry/small vehicles
Med = large vehicles/small CAVs
Large = CAVs
3) Positive ID - your computer has a definate ID on the make and model of the contact.

The ranges that these take place at vary based on situations and the units being used, but in your average game of CAV, stage 3 is the common state for all playing areas. TL and ECM values play a significant role in detecting and ID'ing enemy units and units designated for Recon are especially adept at this.

As players, you will never be given the exact formula the admins are using to determine detection ranges, so don't even bother asking.

Turns will be fairly straight forward and simple. Each turn will stretch across a few days, giving you time to check in and see what's going on before emailing your turn to us.

Turns will consist of 3 phases:
A) Initial Movement
B) Actions
C) Remaining Movement

At the beginning of each turn, you will be required to email your models' Orders for that turn. They will look something like this:
Quote:
Phase A:
Dictator 202a moves forward to hex 15,77, turns left 1, moves forward to 22,77
Dictator 202b moves forward to 22,71
Wight 202 moves zigzags to 22,68
Khan 202 moves to 31,72

Phase B:
Dictator 202a TLs Conqueror 105a and fires both guns and DFM
Dictator 202b TLs Conqueror 105a and fires both guns and DFM
Wight 202 TLs Conqueror 105a and fires 1 gun and DFM
Khan does not act

Phase C:
Khan 202 moves to 31,75

In the example the number 202 is a section designator and the letters 'a' and 'b' keep the two Dictators in the same section identifiable.

When the turn's deadline has been reached, the admins will begin to resolve all Orders by phase. First all Phase A movement will be resolved at the same time. This can and will change the face of the battlefield from when you issued your orders. Get used to it. It is completely possible that the model you gave orders to attack is now behind cover or out of range - too bad, that's combat and combat is chaos.

In the event of two models ending up in the same hex, the model that used the fewest MM to reach that hex will be placed there and the other model will be placed in the hex it would have occupied immediately before entering the contested hex. If the slower model has movement left over, it will first spend MM to move around the other model, before along its designated path.

After all initial movement has been made, the admins will determine a random initiative order by section and begin to resolve attacks in that order. If a model is destroyed before its turn comes up, it does not get to resolve its attack.

Defensive Fire - Defensive Fire will be handled by the admins too, but you will have a bit of input into how it is handled. Each player will be able to select the criteria his computer uses for selecting DefFire targets when sending in his orders. While not determined yet, they will most likely be criteria like: closest target, fewest DT remaining, lowest ARM or least/greatest threat.

After all attacks (and lets not forget about other actions like repairing!) have been resolved, any units with movement left over will be resolved.

At this point, the admins will updated each team's map to show your current view of the map as well as current DTs for all known models. We will post details that only your team would know to your private forum and an overview of what's know to everyone to the public forum so everyone else can follow along.

Questions so far?



__________________
-Chrome

"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
Back to Top View Chrome's Profile Search for other posts by Chrome Visit Chrome's Homepage
 
Jeremy
Lieutenant

Avatar
Black Lightning OH003

Joined: May��02
Location: United States
Online Status: Offline
Posts: 675
Posted: September��04 at 10:11pm | IP Logged Quote Jeremy

Yeah, how are you going to determine detection ranges???   

Seriously though, sounds good so far, cant wait to get this going!!

__________________
SNAFU Crew member, official troublemaker, and "Justicebrunger".

They Ac'Vuk you in the drive thru.
Back to Top View Jeremy's Profile Search for other posts by Jeremy Visit Jeremy's Homepage
 
Chrome
Mil-Net Admin
Mil-Net Admin

Black Lightning NE001

Joined: July��01
Location: United States
Online Status: Offline
Posts: 2348
Posted: September��04 at 12:37am | IP Logged Quote Chrome

You're going to suffer some seriously bad critical hits Barnhill.

__________________
-Chrome

"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
Back to Top View Chrome's Profile Search for other posts by Chrome Visit Chrome's Homepage
 
Wolf
Lieutenant



Joined: April��02
Location: United States
Online Status: Offline
Posts: 914
Posted: September��04 at 6:30am | IP Logged Quote Wolf

Talk about chaos

This will be like tracking the battle off a BlueForce Tracker, yikes!!! (For those who don't know it's the Army's semi-new digital toy with real time tracking of friendly unit and computer generated estimates of enemy locations based off of avalible intel.)

So, are we going to work any senerio rules in, such as hybrid flight, full speed, and others?

__________________
Wolf Pack Mercenary Command
"Incoming rounds have right of way!!!"
Black Lightning TN001
Back to Top View Wolf's Profile Search for other posts by Wolf
 
KAMUT
Centurion
Centurion


Joined: November��02
Location: United States
Online Status: Offline
Posts: 1041
Posted: September��04 at 7:32am | IP Logged Quote KAMUT

1. How many models per Player?

2 Point allotment for the game?

Edited by KAMUT on September��04 at 7:34am


__________________
Senior IMO Operations Manager
Principal War Chief Charles Cruz
Lone Wolf Company SOCOM-IMO Battery HST/7th Division - SOF
United Tribal Defense Forces (UTDF)

Back to Top View KAMUT's Profile Search for other posts by KAMUT
 
Chrome
Mil-Net Admin
Mil-Net Admin

Black Lightning NE001

Joined: July��01
Location: United States
Online Status: Offline
Posts: 2348
Posted: September��04 at 9:28am | IP Logged Quote Chrome

The only scenario rule will be hybrid flight.

You'll be getting point totals early next week.

__________________
-Chrome

"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
Back to Top View Chrome's Profile Search for other posts by Chrome Visit Chrome's Homepage
 
Wolf
Lieutenant



Joined: April��02
Location: United States
Online Status: Offline
Posts: 914
Posted: September��04 at 10:49am | IP Logged Quote Wolf

Does the Hybrid Flight include the AA section as well, or are you consisdering that a seperate scenario rule?

__________________
Wolf Pack Mercenary Command
"Incoming rounds have right of way!!!"
Black Lightning TN001
Back to Top View Wolf's Profile Search for other posts by Wolf
 
Chrome
Mil-Net Admin
Mil-Net Admin

Black Lightning NE001

Joined: July��01
Location: United States
Online Status: Offline
Posts: 2348
Posted: September��04 at 12:18pm | IP Logged Quote Chrome

AA *is* a part of the Hybrid rule. You can't have one without the other.

__________________
-Chrome

"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
Back to Top View Chrome's Profile Search for other posts by Chrome Visit Chrome's Homepage
 
Froschmeister
Centurion
Centurion

Black Lightning NY001

Joined: December��01
Location: United States
Online Status: Offline
Posts: 1026
Posted: September��04 at 12:27pm | IP Logged Quote Froschmeister

And we're not using LDF, so for example if I hit a Tsuiseki from the back, it can still return fire with its nose-mounted machine gun? I just need to know what to plan for.
Back to Top View Froschmeister's Profile Search for other posts by Froschmeister
 
Wolf
Lieutenant



Joined: April��02
Location: United States
Online Status: Offline
Posts: 914
Posted: September��04 at 12:32pm | IP Logged Quote Wolf

It should only be able to reply with it's DFMs.

Thanks Chrome, I was having a moment without my rule book onhand

__________________
Wolf Pack Mercenary Command
"Incoming rounds have right of way!!!"
Black Lightning TN001
Back to Top View Wolf's Profile Search for other posts by Wolf
 
Jeremy
Lieutenant

Avatar
Black Lightning OH003

Joined: May��02
Location: United States
Online Status: Offline
Posts: 675
Posted: September��04 at 1:26pm | IP Logged Quote Jeremy

Well if we arent using LDF then it can return fire with all of its weapons since they are all Direct fire weapons.

__________________
SNAFU Crew member, official troublemaker, and "Justicebrunger".

They Ac'Vuk you in the drive thru.
Back to Top View Jeremy's Profile Search for other posts by Jeremy Visit Jeremy's Homepage
 
Chrome
Mil-Net Admin
Mil-Net Admin

Black Lightning NE001

Joined: July��01
Location: United States
Online Status: Offline
Posts: 2348
Posted: September��04 at 2:03pm | IP Logged Quote Chrome

No LDF, that is correct. I'm going to have enough things to keep track of without worrying about who's arc this CAV and that tank is in.

__________________
-Chrome

"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
Back to Top View Chrome's Profile Search for other posts by Chrome Visit Chrome's Homepage
 
Wolf
Lieutenant



Joined: April��02
Location: United States
Online Status: Offline
Posts: 914
Posted: September��04 at 2:10pm | IP Logged Quote Wolf

Free fire, whooohoooo!!!!

You are definately going to have your hands full Chrome.

I wish you lots of luck with it.

__________________
Wolf Pack Mercenary Command
"Incoming rounds have right of way!!!"
Black Lightning TN001
Back to Top View Wolf's Profile Search for other posts by Wolf
 
Spartan
Lieutenant


Black Lightning KS004

Joined: September��03
Location: United States
Online Status: Offline
Posts: 581
Posted: September��04 at 2:37pm | IP Logged Quote Spartan

Sounds good Chrome. Thank you.

__________________
People sleep peacably in their beds at night only because rough men stand ready to do violence on their behalf.

Chris

Spartan 6       
Spartan Mercenary Company
SNAFU Crew Commander
Back to Top View Spartan's Profile Search for other posts by Spartan
 
DChiHorn
1st Legionnaire

Avatar

Joined: May��04
Location: United States
Online Status: Offline
Posts: 321
Posted: September��04 at 1:09am | IP Logged Quote DChiHorn

1. At what points are enemies checked against the chart of identifcation (your announced levels 1,2,3)?

For example: (going to use excel type rows and columns for my example to make sense)
If team A has a panther in D1 and declares its movement to go full bull rush down to D28.
Team B had a panther hiding behind a hill at F35 who does the same the opposite direction goes running to F10.
Team B's panther while running to the north happens to pass by a Team A Dictator hiding behind cover in C25 (so it was early on in the movement)

Do these get to see and identify each other during the movement?


2. Once a target is identified, does it stay identified? or does it go back to being a blip if it goes out of range, goes back into hiding, etc...?

Back to Top View DChiHorn's Profile Search for other posts by DChiHorn
 
KaiMaster
Mil-Net Admin
Mil-Net Admin

Red Dragon Disciple

Joined: August��01
Location: United States
Online Status: Offline
Posts: 492
Posted: September��04 at 1:55pm | IP Logged Quote KaiMaster

Well it's lucky for Chrome that I'm helping him

For the start, it'll all be via email. Chrome will get an "scl_orders@mil-net.net" address or something like it setup, and you submit to that addy.

After seeing a turn or two, I'll jump into automating. I would really like to get this onto our site. This would also give leaders more information quicker, such as section information. It would also track each player and section(s) attached to that player.

Let's assume you have a dictator, gladiator, starhawk 5, and a kahn. You could essentially login, and get team status and recon info and look at the map. Then you could click the "enter orders" button and you get a new page with all 4 CAVs you are giving orders to. For weapons, you would get a list of all enemy CAVs to target that are within range. You would *not* necessarily have Line of Sight to these however so they might not be valid targets, they are just the targets within range (that's easy enough to automate).

Just like in CAV 1.0, you could split fire all you want. You would also get an "alpha strike" checkbox that would basically lock all weapons to one target. Ideally, the final interface could reach into the forums and get "leader messages" and so on but that's visionary. Let's see how this first game goes.

I'm pumped up guys, this should kick @$$!

Now let me take a stab at DC's questions...

1) At the end of each turn, you will get cumulative detection info from units obtained over the course of your movement (and other friendly units). You can only use that info at the beginning of your next turn.

Yes these units see each other. But they don't register the info during the movement, they see it immediately afterward LOL Think of it like this... the wizzo "sees" and ID's a bad guy enroute to hex 1227. By the time he can even contemplate facing the new target, your dictator arrived at that hex and can open fire on your target.

Gotta love double blind... same rules affect both sides so we'll go with it.   

2) Identified units will be identified until it goes out of range. Once you have marked the target, as long as you can see a "blip" you will always know its callsign. If it goes out range, it disappears from radar and you lose your ID lock. Cover won't affect this, hiding will not affect this either *unless* for some reason we have "scenario rules" in place that allow a unit to hide in a cave or something and thus shed an ID lock (e.g. a cave network or something weird).

For this first "set" we will assume that the only way to shrug an ID lock for a unit in a regular section is to get out of scanner range of all enemy units. What this really means is once you are ID'd you are ID'd.

You won't know if you are ID'd or not, you can only make educated guesses =P

Edited by KaiMaster on September��04 at 1:56pm


__________________
� Kai

~~~~~~~~~~~~~~~~~~~~
KaiMaster
Mil-Net & SteelCommand admin
CO of Delta Regiment, Steel Griffins
"Hell's Marauders"
~~~~~~~~~~~~~~~~~~~~

SELECT * from Users where clue > 0
Back to Top View KaiMaster's Profile Search for other posts by KaiMaster Visit KaiMaster's Homepage
 
Chrome
Mil-Net Admin
Mil-Net Admin

Black Lightning NE001

Joined: July��01
Location: United States
Online Status: Offline
Posts: 2348
Posted: September��04 at 10:01am | IP Logged Quote Chrome

Kai is right on both counts. You won't be notified of what models you detect, I'll simply be drawing the map up at the end of every turn and you'll be reading and reacting to that.

If a model moves out of sensor range from all enemy units, it will break detection.

__________________
-Chrome

"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
Back to Top View Chrome's Profile Search for other posts by Chrome Visit Chrome's Homepage
 
DChiHorn
1st Legionnaire

Avatar

Joined: May��04
Location: United States
Online Status: Offline
Posts: 321
Posted: September��04 at 10:59am | IP Logged Quote DChiHorn

A question related to turns, initatives, and fire mechanics...

1. Just trying to verify if I understood correctly... All players will send in their orders basically at the same time and you will determine an initiative order to carry out those orders.

Or will you actually go by some sort of initiative and turn system so that the players that move last still have a chance to do something verses run up and shoot at blank air (cause their target ran off somewhere else)?

2. With the idea that everyone does turn in their orders at the same time and hope for the best, say for my turn I choose to run forward, fire DFM and back up. But, as you said could happen with this game style, when I run up I come to find that the other player's initiative had come up first and he moved to a point where my DFMs cannot go, but I do have IFMs. Can I put a clause in there to fire my IFMs instead of my DFMs in that situation?

Could I declare to change targets if at the end of my move I found a shiny big target sitting right in front of me instead of my original thought to be target that ended up winning first initiative and ran off somewhere else? (i.e. declare my target to be whatever the closest DF based target is at the time when I get to the end of my movement)

Again, that was based on the idea that everyone turns in all their orders at once.

Back to Top View DChiHorn's Profile Search for other posts by DChiHorn
 
preFUNk
Legionaire
Legionaire


Joined: August��04
Location: United States
Online Status: Offline
Posts: 78
Posted: September��04 at 2:27pm | IP Logged Quote preFUNk

Is any sort of modification to units allowed? Or are we limited to stock units?
Back to Top View preFUNk's Profile Search for other posts by preFUNk
 
Chrome
Mil-Net Admin
Mil-Net Admin

Black Lightning NE001

Joined: July��01
Location: United States
Online Status: Offline
Posts: 2348
Posted: September��04 at 5:22pm | IP Logged Quote Chrome

DChiHorn wrote:
But, as you said could happen with this game style, when I run up I come to find that the other player's initiative had come up first and he moved to a point where my DFMs cannot go, but I do have IFMs. Can I put a clause in there to fire my IFMs instead of my DFMs in that situation?

Good idea on the DFMs, we'll implement that one.

I stated the phases as clearly as I could. You send in your orders. I move all the models at the same time. Attacks and actions are resolved using an initiative order. All remaining movement is resolved.

Yes, you will miss opportunities due to losing LoS or some aircraft jumping into you, but that's going to be the fun part of this entire game. Its was the first decision that I made when thinking about doing this b/c it keeps the game moving along. If we were to let every individual person take their own turn or email them when something wasn't going the way they wanted, this would take a year.

preFUNk wrote:
Is any sort of modification to units allowed? Or are we limited to stock units?
You'll find this out when you recieve your mission orders from your team captains.

__________________
-Chrome

"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
Back to Top View Chrome's Profile Search for other posts by Chrome Visit Chrome's Homepage
 
Red5angel
Lieutenant


Black Lightning MN003

Joined: November��02
Online Status: Offline
Posts: 589
Posted: September��04 at 10:16am | IP Logged Quote Red5angel

will we always know what is freindly and what isn't or will we have to also detect freindly units?

Sounds like a wierd question but so far all I've seen addressed are enemy units.
Back to Top View Red5angel's Profile Search for other posts by Red5angel
 
Chrome
Mil-Net Admin
Mil-Net Admin

Black Lightning NE001

Joined: July��01
Location: United States
Online Status: Offline
Posts: 2348
Posted: September��04 at 10:22am | IP Logged Quote Chrome

Yes, you'll always know where your teammates are. I should have made that clear.

Your entire team is set up on a closeband relay channel, so communication between yourselves and your unit's computers will never be compromised. If the Dictator on the far left flank picks up a contact, the Tsuiseki guarding the opposite flank will know about it.

__________________
-Chrome

"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
Back to Top View Chrome's Profile Search for other posts by Chrome Visit Chrome's Homepage
 
Red5angel
Lieutenant


Black Lightning MN003

Joined: November��02
Online Status: Offline
Posts: 589
Posted: September��04 at 6:04pm | IP Logged Quote Red5angel

ok, I assumed as much but wanted to clarify, thanks!
Back to Top View Red5angel's Profile Search for other posts by Red5angel
 
Red5angel
Lieutenant


Black Lightning MN003

Joined: November��02
Online Status: Offline
Posts: 589
Posted: September��04 at 4:17pm | IP Logged Quote Red5angel

I have another question - assuming that my radar may not extend to the full range of some of my weapons, if I fire of a shot, sort of blind, will I know if it hit anything?
Back to Top View Red5angel's Profile Search for other posts by Red5angel
 
Chrome
Mil-Net Admin
Mil-Net Admin

Black Lightning NE001

Joined: July��01
Location: United States
Online Status: Offline
Posts: 2348
Posted: September��04 at 8:47am | IP Logged Quote Chrome

No you will not. I don't know why you'd just fire off down range anyways. What is some old lady and her grandson are walking down the street a few blocks away?

__________________
-Chrome

"Ritterlich Warriors bring a sense of dignity to the death that they deal out so efficiently that they almost make it look easy."
- Eleanor Syde, 2270
Syde's Guide to the Galaxy
Back to Top View Chrome's Profile Search for other posts by Chrome Visit Chrome's Homepage
 

Page of 2 Next >>
  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.8
Copyright ©2001-2004 Web Wiz Guide

This page was generated in 0.1709 seconds.