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CAV: The Galaxy
 Mil-Net Commstation : CAV: The Galaxy
Subject Topic: 1st ACR "Hell’s Horses" UFF Post ReplyPost New Topic
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Joined: August��03
Location: United States
Online Status: Offline
Posts: 72
Posted: February��05 at 8:55pm | IP Logged Quote 0311

Drew up a rough draft of the formation I plan on taking into CAV 2.

Used the TO&E for a U.S. ACR as a rough guideline going for a high degree of stanardization.

My main gaming force will be the 2nd Squadron of this formation but for campaign play the standardized equipment will allow me to game out the entire regiment.

    1st Armored Cavalry Regiment "Hell's Horses" UFF

Insignia - A Red Stallion within a blazing sun.
Motto - "Run 'em down!
Colors - Medium Olive with red and white accents.

               2nd Squadron "The Iron Knights"

                        Squadron HQ
                  HTT- "The Headhunters"

1 command armor platoon (4 CAV's - Starhawks,Ronins, and Regents) won't know the exact mix until 2.0 launches.

1 close fire support platoon (2 Tsukais w/max allowable Heavy Mortars)

1 anti armor platoon (4 Falcons)

1 ARV platoon (4 Koshi's MWDA proxies rebased and repainted) will make up stats for these and use them for campaign play.

Undecided specialist platoon or platoons.

        3 Armored Cavalry Troops
      "Eagles",Foxes" and "Ghosts" Each with:

2 armor platoons (mix of Starhawks,Ronins, and Regents)
1 Scout or light armored platoon(?)
1 mech inf. platoon (Tsukais w/max allowable Inf.)

       1 Tank Company "Hawks"

3 platoons of armor-Heavy Tank(Exact tank or tanks undecided) Despots for now until I can find a suitable Terran replacement. Not a big fan of the Naginata stats are fine don't like the looks.

       1 Field Art. Battery "Steel Rain"

2 close fire support platoons (Regents,Thunderbirds?) really need more info before I can nail these down.

Gunship and Airmobile Inf. support will come from the 4/6 AirCav and will consist mainly of Harpy's,Tsuiseki's and Merlin borne Light Inf.

What I really like about CAV 2 from the little I've seen is to take a force like this and modify it with upgrades and SA's.

Still pretty rough but really can't do any fine tuning until at least open beta.

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